WebNov 2, 2013 · Setting sound volume does not work. I have an example here where if you press left mouse button a sound is played, and then I have another always event to always set that samples volume to 5. It works as long as just one of the sound is playing, if you press multiple times the samples volume is not set. How can I get around this? WebMar 20, 2024 · What I'm doing: - Start of Frame : plan sample X (unlimited loop) in channel X. - If player collides with enemy play sample Y in channel Y. So I start the sample for the background music in a different channel than the sample that plays when the player is hit by an enemy, but still the music stops playing the moment the "enemy hit sample" plays ...
Setting sound volume does not work - bugs.clickteam.com
WebNov 14, 2015 · It might help to know if you are exporting to Windows and its not playing … WebMay 30, 2014 · maybe try use the sounds in a brand new .mfa and see if it still crashes. Are you playing the samples on a specific channel? random thing to try (which has solved a sound bug of mine in the past) go to - View > Data Elements > Sound > and on your buggy sound files, try the options "Preload" or "Load on Call" or "Play from Disk". i am the cubist
Build 293.10 - Change log :: Clickteam Fusion 2.5 General …
WebJun 4, 2012 · Hi In my Application i am using Channel#1 to play Music, and Channel#2 … WebOct 19, 2014 · 0 Thread (s) I think if you spread the sound out over different channels it will work. Try. On fire. - Add 1 to alterable value a. - Play sound on channel alterable value a. alterable value a >= 32. - set alterable value a to 0. You could even just alternate between two or three channels if the sound is fairly short. http://library.clickteam.com/videos/beginners/sound-and-music-in-clickteam-fusion-2.5/ mommy and me oxford house