Webedge. Specifies the location of the edge of the step function. x. Specify the value to be used to generate the step function. WebDec 21, 2009 · The code below does the GLSL linking: ... // = 0.3 uniform float FWidth; // = 0.005 void main() { vec3 normal; // Analytically computed normal vec4 p; // Point in shader space vec4 surfColor; // Computed color of the surface float intensity; // Computed light intensity vec4 distance; // Computed distance values float inorout; // Counter for ...
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GLSL Shaders - Game development MDN - Mozilla Developer
WebDescription. Available only in the fragment shader, fwidth returns the sum of the absolute derivatives in x and y using local differencing for the input argument p. It is equivalent to … WebDescription. smoothstep performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. This is useful in cases where a threshold function with a smooth transition i WebJan 18, 2008 · alx. NiCo1 January 18, 2008, 2:20pm 4. toneburst: So, I just multiply the result of atan by 2.0 to get the same result as the HLSL atan2 function. No, HLSL atan2 (x,y) == GLSL atan (y,x) GLSL provides two atan-operators. One taking 1 parameter and one taking 2 parameters. The one with 2 parameters is the equivalent of atan2. shortcut will not open from desktop